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Post by andrew on Jan 28, 2015 22:44:03 GMT -5
The Crystal Creations patch broke the community tested version. Please use the Beta Version
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Post by andrew on Jun 25, 2017 12:00:39 GMT -5
3.1.0.1 [Game Packs] + Added Fitness pack
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Post by andrew on Aug 24, 2017 18:17:48 GMT -5
3.1.0.2 [Game Packs] + Added Toddler Stuff Pack
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Post by andrew on Nov 8, 2017 19:25:21 GMT -5
3.1.0.3 [Animation] + Updated for the pets patch. + Fixed an issue that caused non-adult blank blends to be exported stretched to adult size. [CAS] + Updated for the pets patch.
[Batch Fixes] + Added a batch fix to update beds for the pets patch + The disallow for random batch fix now also removes uniform and style tags that caused them to show up on random sims anyway.
[Tuning] + Updated Sim Data to work with the pets patch. + Added support for the Sickness,Breed, CAS Menu, CAS Menu Item, Relationship Lock and Household Milestone tuning resource types.
[General] + Fixed some issues that could cause Studio to crash while switching swatches. + Added a right-click option to turn off swatch re-ordering. + Fixed an issue that caused the "Help>Windows Event Logs". + Added an option to the Tools>Modding menu to add DLC pack requirements.
[Translations] + Fixed a bug in the German translations that caused CAS tops and bottoms to be switched.
[Model Viewer] + Added the option to change the background color of the model viewer. + Added the option to disable the grid in the model viewer.
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Post by andrew on Nov 11, 2017 18:27:15 GMT -5
3.1.0.4 [Game Content] + Added support for the Cats and Dogs Expansion Pack
[Batch Fixes] + Added a batch fix for pre-pets patch CAS CC to fix the arm problem + Added a batch fix for pre-pets patch sofas and loveseats
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Post by andrew on Nov 19, 2017 21:10:37 GMT -5
3.1.0.5 [CAS] + Added pet textures to the cats and dogs in the model viewer (thanks to Feyona for providing the textures) + Fixed a gap that appears with new meshes for Cats & Dogs
[Batch Fixes] + Cats & Dogs object batch fix now fixes benches, sofa overrides, and 6-seat round dining tables. + Cats & Dogs CAS batch fix now fixes mesh distortions that were introduced with changes in this patch.
[Warehouse] + Added support for World Color Timeline & Sky Box Texture resources.
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Post by andrew on Dec 9, 2017 18:18:52 GMT -5
3.1.0.6 [Batch Fixes] + Added a batch fix that fixes alpha hairs that were broken in the Cats & Dogs patch. + Updated the Cats & Dogs object batch fix to include toilets. [Tools] + Added a new option: Screenshot Manager. This allows you to view and edit in-game screenshots. [Warehouse] + Updated shader field list. + Added several new resource types and updated some to the latest patch version. + Fixed an issue with the world color timeline resource.
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Post by andrew on Dec 13, 2017 18:00:55 GMT -5
3.1.0.7 [Batch Fixes] + Updated the "Fix Objects for Cats & Dogs Patch" batch fix to include objects that were broken with the December 12, 2017 patch.
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Post by andrew on Jan 13, 2018 14:16:13 GMT -5
3.1.0.8 [Screenshot Manager] + Added an option to select a different folder if your screenshots are not in the default folder. + Fixed a crash and slowness when there are a ton of screenshots (tested with 4GB)
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Post by andrew on Jan 17, 2018 17:59:15 GMT -5
3.1.0.9 [Game Packs] + Added the Laundry Day Stuff Pack
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Post by andrew on Feb 27, 2018 19:10:48 GMT -5
3.1.1.0 [Game Packs] + Added the Jungle Adventure Game Pack [Translations] + Fixed some German text issues where chairs were labelled as tables.
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Post by andrew on Mar 18, 2018 13:13:43 GMT -5
3.1.1.1 [Game Packs] + Added support for The Sims 4 My First Pet Stuff Pack
[Translations] + Added Czech translation corrections by Sonia + Added Spanish translation corrections by Flertzia + Added Russian translation corrections by 13whitemice
[General] + Updated tag list for the latest patch.
[Animation] + Fixed an issue that caused an error when a creator with special characters in their creator name imports a pose using Blender 2.70
[Build] + Fixed a crash when opening a build item that has referenced textures.
[CAS] + Removed the bikini bottom tag from the Studio tab (not used by EA) + Added the hair color tag to the Studio tab for eyebrows and facial hair.
[Objects] + Fixed a bug that caused additional swatches of items cloned with 32 bit instance numbers to not have 32 bit instance numbers. + Fixed a bug that caused imported shadow LODs of windows to not show the correct shadow in the game. + Fixed a bug that could sometimes cause Studio to crash after closing an object .package.
[Warehouse] + Added protocol buffer resources to the Warehouse
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Post by andrew on Mar 25, 2018 15:44:24 GMT -5
3.1.1.2 [Tools] + Added a color palette tool.
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Post by andrew on Mar 30, 2018 20:01:30 GMT -5
3.1.1.3 [General] + Added an option to enable the pack icon on all swatches (checkbox to the right of the catalog thumbnail on the Studio tab). [UI] + Moved package merging, screenshot management and batch fixes from the "Tools" menu to a new "Content Management" menu. [Tools] + Added a menu option to un-merge package files. + Speed and memory optimizations to the Color Palette tool.
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Post by andrew on Apr 7, 2018 18:40:34 GMT -5
3.1.1.4 [Objects] + Added support for geostate meshes [Color Palette] + Fixed a bug where applying a color palette caused the last swatch to show as the default instead of the first. + Added a warning instead of a crash when attempting to save a color palette with an invalid file name. [Tuning] + Added a more informative error message when saving a package with Sim Data resources that have syntax errors.
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