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Post by angelwingxs on Mar 29, 2024 22:35:32 GMT -5
Hello, so i just found out how to convert clothes for the sims 4, i do have some questions though am i supposed to import the blender file in every LOD? so LOD0, LOD1, LOD2 and 3? And am I supposed to change the value to 0 before adding more colors? I hope someone can help me with this. thank you in advanced!~
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Post by mauvemorn on Mar 30, 2024 4:04:06 GMT -5
Hi. No, LODs can have different number of meshgroups and be affected by different bones. The body parts also differ, which leads to gaps in the ankle or the neck areas Ideally you'd want to do it like this: - export LOD1, open; - append your garment from LOD0, delete all body parts, decimate; - duplicate the body from under the rig, remove doubles, delete all areas covered by the garment; - join the body with the garment; - if there was more meshgroups, split the mesh the same way, assign cuts; - ideally, youd want to do this for all lods, but you could try decimating lod0 for LOD2-LOD3, then check how the mesh works in-game in live mode on the lowest settings From 12:00, this video shows an example of how to do all of that
No
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